@startuml
sprite $format_indent_increase [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000000000000000FFFFFFFFFFFFFFFFFFFF000000
0000000000000000000000FFFFFFFFFFFFFFFFFFFF000000
0000007000000000000000FFFFFFFFFFFFFFFFFFFF000000
000000F700000000000000FFFFFFFFFFFFFFFFFFFF000000
000000FF7000000000000000000000000000000000000000
000000FFF700000000000000000000000000000000000000
000000FFFF70000000000000000000000000000000000000
000000FFFFF7000000000000000000000000000000000000
000000FFFFFF7000000000FFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFF700000000FFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFF700000000FFFFFFFFFFFFFFFFFFFF000000
000000FFFFFF7000000000FFFFFFFFFFFFFFFFFFFF000000
000000FFFFF7000000000000000000000000000000000000
000000FFFF70000000000000000000000000000000000000
000000FFF700000000000000000000000000000000000000
000000FF7000000000000000000000000000000000000000
000000F700000000000000FFFFFFFFFFFFFFFFFFFF000000
0000007000000000000000FFFFFFFFFFFFFFFFFFFF000000
0000000000000000000000FFFFFFFFFFFFFFFFFFFF000000
0000000000000000000000FFFFFFFFFFFFFFFFFFFF000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_FORMAT_INDENT_INCREASE(_alias) ENTITY(rectangle,black,format_indent_increase,_alias,MATERIAL FORMAT_INDENT_INCREASE)
!define MATERIAL_FORMAT_INDENT_INCREASE(_alias, _label) ENTITY(rectangle,black,format_indent_increase,_label, _alias,MATERIAL FORMAT_INDENT_INCREASE)
!define MATERIAL_FORMAT_INDENT_INCREASE(_alias, _label, _shape) ENTITY(_shape,black,format_indent_increase,_label, _alias,MATERIAL FORMAT_INDENT_INCREASE)
!define MATERIAL_FORMAT_INDENT_INCREASE(_alias, _label, _shape, _color) ENTITY(_shape,_color,format_indent_increase,_label, _alias,MATERIAL FORMAT_INDENT_INCREASE)
skinparam folderBackgroundColor<<MATERIAL FORMAT_INDENT_INCREASE>> White
@enduml